![]() ![]() Moreover, it combines nicely with the lack of ammunition and sends a message to players: make every shot count!įinally, your enemies respawn after some time. This feature forces you to invest some points in the maintenance skill and makes inventory management critical to your success. While many players have criticized the speed at which weapons deteriorate, I find it very suitable to the mood of the game. Second, your weapons break down over time. While you can purchase ammunition, it is quite costly, especially when Nanites (the game's currency) are also used for other purposes, such as hacking security computers, healing yourself with surgical units, or even resurrection through quantum regeneration. Yes, that last sentence almost sums up the most important gameplay mechanics which makes System Shock 2 stand out. Rather, you will find yourself running away from the next wave enemies as you accidentally trigger a security alert while your gun is on the verge of jamming and you have less than 10 rounds left. You won't find yourself gunning down hundreds of aliens here. ![]() The game plays as an FPS/RPG crossover with heavy emphasis placed on atmosphere and survival as an objective. Janice Polito, tells you via voice mails that you volunteered to get cybernetic stuff buried in your head.Īnd thus begins your journey into the bloody corridors of the Von Braun and the Rickenbacker. Rather conveniently, your memory restoration process fails. You start off some time after the incident, waking up from a post-operative cryogenic sleep. System Shock 2 begins 67 trillion miles from Earth, where starships Von Braun (the first faster-than-light ship ever) and Rickenbacker (Von Braun's escort) are overtaken by an unknown force which turns most of its crews into mindless humanoid monsters filled with alien tissue and robotic enhancements. Interestingly, the little tricks that make System Shock 2 as good as it is are gameplay mechanics often criticized in other titles. It's simply the most intense game I've ever played. By cqdemal | Review Date: OctoIf I were to write a one-sentence review of System Shock 2, that sentence would be: "No other game has made my in-game avatar cower in fear of the enemy, or run away shamelessly from threat." ![]()
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